SEEDANCE 2.0 PROMPTS 💎

VIEW DETAIL ↗ 132 DAYS AGO
Close-up of an adult man's rough but warm palm facing upward, a fist-sized semi-transparent blue crystal tiny dragon squatting in the center (internal flowing light particles, semi-glowing wings), indoor warm table-lamp lighting, 0-4s: dragon slowly
VIEW DETAIL ↗ 132 DAYS AGO
第一段: 参考@视频1的人物动作和运镜手法,生成@图片1中黑衣人物在竹林将飞刀掷出的视频,视频中只有黑衣女子一个人物。起始帧的视角景别严格参照@视频1,飞刀掷出以后慢动作对焦飞刀,并虚化黑衣人物,注意刀是刀刃的方向向着镜头飞来,做到1比1还原参考视频,仅人物改为黑衣女子。仅生成打斗音效和环境的音效,不要配背景音乐 第二段: 参考@视频1的飞刀往前飞行的视角和运镜手法,生成一把飞刀向前飞,飞刀视角逐渐变焦显示@图片1中女子在林中练剑,女子拿剑将飞挡住的视频,视频中只有青衣女子一个人物。注意保持起始帧的视角和运镜手法景别严格参照@视频1。仅生成打斗音效和环境的音效,不要配背景音乐
VIEW DETAIL ↗ 132 DAYS AGO
Obsidian dragon hiding in sleeve → ambushing hamster A girl's arm in loose sweater sleeve extends into frame, sleeve opening slightly, a small obsidian-black shiny mini dragon (ruby-red eyes, sharp tiny horns) emerges from the
VIEW DETAIL ↗ 132 DAYS AGO
卧室场景,少女感十足 画面的主体是一位超高颜值的美少女@【@图1】,合理冬季露肩穿搭,一位女生复古的高马尾斜刘海。她身材娇小年轻,她散发着纯欲的偶像气质,皮肤白皙冷白皮,嘟嘟嘴撒娇摆pose,做出可爱的表情,这是一个用最新款的iPhone 手机拍的照片(不要出现手机本体),图片略带动态模糊,随手一拍的快照风格,不经意间的抓拍,微曝光高画质 特写镜头 画质颗粒感明显 千禧氛围滤镜。原比例。美妆 vlog
VIEW DETAIL ↗ 131 DAYS AGO
Handheld close‑up of a tiny toy cutting‑chai glass on the palm of a street vendor in an old Delhi lane at evening. He flicks the toy chai glass toward the ground; as it drops, the cup stretches into a futuristic racing pod shaped like a chai glass, steam turning into neon trails, the camera tracking it as it races through a narrow lane between stalls. After one high‑speed drift around the camera, the pod jumps, slams down, and becomes a giant, stylized chai stall installation with glowing signage and oversized glass, crowds lining up, anamorphic cinematic flares.
VIEW DETAIL ↗ 131 DAYS AGO
场景:第一人称视角战场 - 黄昏 / 阴天 单镜头(第一人称视角) 氛围:混乱、幽闭和紧张。泥泞、烟灰和潮湿铁金属的气味充斥着空气,被骑士沉重的头盔狭窄的开口所限制。巨大的巨人怪物的庞大身躯和不可阻挡的力量与被困在沉重盔甲中的人类视角形成鲜明对比。 镜头描述: 从骑士头盔内部持续不断的、无间断的第一人称视角拍摄,通过坚硬的金属面罩狭缝(没有玻璃)框取剧烈的身体互动。摄像机模拟出身体遭受巨大动能打击时的沉重、剧烈的物理效果,被向后抛飞,在泥泞中快速翻滚以躲避斧头,并用手持宽剑抵地拦截巨人的冲力。 时间轴 / 分镜头: 0:00-0:03 - [第一人称视角 / 24 毫米广角 / 手持晃动镜头]。透过黑暗、刮花的金属面罩狭缝,一个巨大的巨人向前猛扑并直拳攻击骑士,将主体击飞。 音效:刺耳的金属撞击声,突然响起的高频耳鸣声开始。 光照:刺骨的、散射的灰色黄昏光线笼罩着泥泞的战场。 0:03-0:06 - [突然的空中翻滚/猛烈撞击]。动能冲击将装甲骑士远远地抛向空中。地平线通过狭窄的面罩狭缝快速旋转和翻滚,在令人迷失方向的失重弧线中,突然重重地坠入泥地。刺耳的、震耳欲聋的耳鸣声瞬间掩盖了所有背景噪音。 音效:尖锐的耳鸣声,随后是装甲重重砸在泥地上的沉闷声响。 0:06-0:10 - [低角度视角/快速侧身翻滚]。巨人迅速缩短距离,高耸在上空,挥舞着一把巨大的生锈战斧。摄像机模拟在泥泞土地上快速进行全身桶滚;天空、泥地和巨人一起在令人头晕目眩的水平旋转中模糊在一起,巨大的斧刃猛烈地砸向附近的软泥,撞击时剧烈地晃动了摄像机。 音效:沉重的钢铁切割空气的呼啸声,震耳欲聋的轰鸣声。 0:10-0:15 - [低角度主观镜头/重型地面锚定]. 在翻滚中,一个泥泞覆盖的钢铁手套疯狂地从泥泞中抓起一把被丢弃的宽剑。当巨人再次冲锋时,骑士坚定地将剑柄牢牢地锚定在地面上,将剑尖向上瞄准。咆哮的巨人纯粹向下的动量使其猛烈地撞击在锚定的刀刃上,在紧张的、残酷的动能碰撞中停止了冲锋。装甲手套在画面中剧烈摇晃,努力抵抗着推动下压的巨大生物的沉重压力。 音效:沉重的物理撞击声,巨人挣扎时深沉的低音咆哮声。 技术及渲染: - 相机:狂乱、沉重的第一人称主观视角,模拟人类身处铁甲内的重量感,通过头盔面罩限制视野范围。 - 光线:弥散、阴沉的黄昏,冷色调且带有刺眼的金属反射。 - 镜头:24mm(模拟人眼视野但被头盔外壳扭曲)。 - 修饰:使用 35mm 胶片拍摄,照片级真实感,电影氛围照明,高度细节,原始素材,电影画面,8k 分辨率,体积渲染。 细节与纹理: - 头盔的开放式面罩缝隙处,厚重铁质框架上凝固着凹痕和厚泥,确保视野完全不受任何非自然玻璃反光的阻碍。 - 巨人食人魔粗糙、崎岖的灰绿色皮革皮肤,沾满汗水和污垢。 - 摇晃的钢铁护手甲上,有深深的、参差不齐的刮痕和生锈的凹陷。 音效层: 0:00-0:04: 激烈的战场环境音突然被震耳欲聋的金属撞击声切断。 0:04-0:10: 刺耳的持续耳鸣声完全掩盖了外部声音,头盔内急促、吃力的呼吸声。 0:10-0:15: 沉重的金属碰撞声,深沉的咆哮声逐渐穿透逐渐减弱的耳鸣声。
VIEW DETAIL ↗ 131 DAYS AGO
Seedance 2.0 motion prompt: One-take transformation action. A matte red endurance race car races along a stormy coastal highway at twilight, tires spraying water. The camera pushes close to the front quarter panel and tracks alongside as the car swerves around wreckage. Without slowing, the hood splits, wheels rotate, suspension arms extend, and body panels unfold into limbs while the chassis remains in forward motion. The transforming machine vaults over a collapsed barrier, lands as a fully formed road-mech still sprinting down the highway, then punches through crashing debris as lightning flashes over the sea cliffs. Rain, sparks, realistic mechanical articulation, dark metallic palette, full speed transformation with no cut. If english prompt is rejected use the chinese one 一. 载具变形类:救援穿越车 图片提示词: 暴雨黄昏,一辆暗红色未来救援车高速行驶在海边断裂公路上,路面湿滑反光,远处风暴云压城,车身线条硬朗,带有应急警示灯和工程结构感,无驾驶员特写,原创设计,电影级工业写实风格。 Seedance2.0运镜词: 一镜到底,暴雨黄昏,一辆暗红色未来救援车在海边高架公路上高速疾驰,轮胎卷起大片水雾,镜头贴近车身前侧低角度跟拍,闪烁的应急灯在湿漉漉的路面上拉出红色反光。前方公路突然出现巨大断裂缺口,车辆在不断前进中开始重构变形:四个车轮向内收折,底盘升高,车身两侧展开为多段机械支撑臂,尾部伸出稳定平衡装置,顶部感应模块升起,前脸与底盘重组为一台非人形的多足跨越式救援机械载具。整个变形过程保持高速推进,机械关节咬合清晰,金属结构富有重量感。最终它稳稳跨过断桥缺口,落在对岸闪烁着求救信号的平台前,暴雨、火花、水雾与机械细节交织,电影级写实,紧张感强,无武器,无人形机甲感。
VIEW DETAIL ↗ 131 DAYS AGO
An adventurer launches her pale ice creature from a frozen cliff's edge — the creature diving over a vast icy expanse as snowflakes scatter. Camera positioned along the cliff captures the creature dropping before extending its wings. The rider leans forward as the creature spirals down between towering ice formations. Below: armored behemoths march across the frozen terrain. The creature releases a chilling blast while climbing sharply upward, frost spreading beneath. Frozen canyon flight, aerial maneuver, icy landscape, cinematic lighting, 4K.
VIEW DETAIL ↗ 131 DAYS AGO
Wide angle shot of a futuristic Formula 1 car accelerating into a neon-lit cyberpunk tunnel at night, glowing red and magenta light trails, wet reflective asphalt, volumetric fog, cinematic lighting, ultra-detailed, 8k. [0s–2s] Wide establishing shot, towering neon tunnel with holographic ads flickering, car enters frame at high speed, reflections shimmering on the wet surface. [2s–4s] Cut to low angle rear tracking shot, sparks and mist spraying from tires, red light trails stretching dramatically, sense of raw speed. [4s–6s] Cut to aggressive front close-up, lens distortion, car rushing toward camera, neon lights streaking past, intense motion blur. [6s–8s] Cut to overhead drone shot, symmetrical tunnel geometry, glowing lines forming a cyber grid, car like a bullet of light. [8s–10s] Cut to side tracking shot, ultra-fast pan, background smeared into colorful neon streaks (cyan, purple, red). [10s–12s] Cut to cockpit view, driver wearing futuristic helmet with glowing HUD reflections, hands steady on wheel, breathing visible in cold air. [12s–13.5s] Cut to Dutch angle shot, tilted perspective, tunnel lights slicing diagonally, increasing tension and speed sensation. [13.5s–15s] Extreme wide shot at tunnel exit, car bursts into a massive cyberpunk cityscape, light trails fading into darkness, epic cinematic finish.
VIEW DETAIL ↗ 131 DAYS AGO
FORMAT: 15s / MULTI-CUT / 6 BEATS / HIGH-VIRAL COMEDIC PAYOFF SUBJECTS: A small round-faced figure with huge eyes, copper-red pigtails, a yellow polka-dot dress, and exaggerated cartoon proportions. A tall ice cream vendor with a curled mustache, crimson
VIEW DETAIL ↗ 131 DAYS AGO
Ultra-realistic first-person POV zombie survival action scene, cinematic quality, 4K, 24fps, shallow depth of field Camera: true first-person perspective from eye level no HUD, no UI, no crosshair visible hands and weapon in foreground holding a modern tactical rifle not aiming down sights, no scope overlay natural handheld camera motion with subtle head bob micro camera shake from footsteps, recoil, and breathing fast camera movement with sharp turns and quick target tracking Character motion: realistic human movement natural weapon sway when moving and stopping controlled but intense recoil when firing breathing motion affecting aim slightly quick aim adjustment toward targets tactical movement: sprint, stop, strafe, step back under pressure Enemies (Zombies): clearly visible humanoid zombies, inspired by biohazard-style creatures rotting skin, damaged clothing, unnatural jerky movement aggressively approaching the player some zombies sprint, others stumble unpredictably close-range threat, entering personal space Combat: player fires weapon at approaching zombies visible hit reactions (body impact, stagger, fall) short bursts of gunfire, not continuous spray recoil pushes weapon upward slightly, then recovers zombies react dynamically to being shot Environment: abandoned hospital or ruined building interior dark corridors, broken walls, scattered debris high detail textures (blood stains, dirt, cracks) dust particles floating in the air volumetric light beams from broken windows Lighting: cinematic, high contrast lighting dim environment with strong shadows flickering lights or unstable light sources muzzle flash briefly illuminating surroundings when firing Action / pacing: fast-paced survival combat constant scanning for threats zombies suddenly appearing from corners or darkness intense close encounters brief pauses between attacks Effects: muzzle flash, smoke from gunfire dust and debris reacting to movement and shots subtle motion blur during fast action depth of field shifting between enemies and weapon Style: hyper-realistic, cinematic zombie survival horror AAA game realism, biohazard-inspired tone Negative: no HUD, no UI, no text, no third-person view, no cartoon style, no unrealistic animation
VIEW DETAIL ↗ 131 DAYS AGO
A woman is applying makeup to her face as the camera shows an open door behind her. Suddenly, a mud-like liquid begins to invade her room. She becomes frightened and climbs onto a chair to escape the mud. The room fills rapidly until she is floating near the ceiling in the liquid, hitting it. With each impact, the ceiling begins to open, revealing sunlight.
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